Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
English | ISBN-13: 978-0823023493 | 144 Pages | PDF | 92 MB

 

From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.

LogoLounge 6: 2,000 International Identities by Leading Designers
LogoLounge 6: 2,000 International Identities by Leading Designers by Bill Gardner and Catharine Fishel
English | 2011 | PDF | ISBN: 1592536182 | 193 pages | 83,3 Mb

Logos define, distinguish, and disseminate a company’s core message. It is no wonder that creating successful marks takes a well conceived strategy and a skilled hand. This book, the sixth in the series, once again celebrates the brilliant work top designers around the world have created for clients both large and small.

Dynamic Patterns: Visualizing Landscapes in a Digital Age
Dynamic Patterns: Visualizing Landscapes in a Digital Age by Karen M'Closkey and Keith VanDerSys
English | 2017 | ISBN: 0415711320, 0415711339 | 192 pages | PDF + EPUB | 31 + 30 MB

Dynamic Patterns explores the role of patterns in designed landscapes. Patterns are inherently relational, and the search for and the creation of patterns are endemic to many scientific and artistic endeavors. Recent advances in optical tools, sensors, and computing have expanded our understanding of patterns as a link between natural and cultural realms.

Design Essentials for the Motion Media Artist: A Practical Guide to Principles & Techniques
Design Essentials for the Motion Media Artist: A Practical Guide to Principles & Techniques by Angie Taylor
English | 2010 | ISBN: 024081181X, 1138452939 | 400 pages | PDF | 85 MB
 
Master the fundamental concepts and techniques of motion media design so you can apply–and occasionally break–the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way.

Create and Publish HTML5 Games in 24 Hours: A step by step guide to creating games with Phaser 3
Create and Publish HTML5 Games in 24 Hours: A step by step guide to creating games with Phaser 3 by Wiliam Clarkson
English | September 2, 2018 | ISBN: N/A | ASIN: B07H2F1R27 | 384 pages | MOBI | 2.42 MB
 
Learn how to make HTML5 games with the Phaser framework. This book will take you from the basics of adding elements to the HTML5 canvas to how to build a reusable game system that will allow you to rapidly create your own HTML5 games for desktop, laptop, and mobile. We start by walking through a single game to build the system. We move on to using the system to quickly make two more games. I'll show you some of the tips and tricks I've learned over the last 30 years to help you make your ideas into distributable HTML5 games. If you know even just the basics of javascript, with this book, you'll be making your own games in no time!

Botanical Art with Scientific Illustration
Botanical Art with Scientific Illustration by Sarah Jane Humphrey
2018 | ISBN: 1785004190 | English | 160 pages | EPUB | 70 MB
 
Botanical and scientific illustration share many common themes—the meticulous observation, the crucial composition, the precision of rendering, and the accuracy of color are all intrinsic to this niche genre of art. In this beautiful book, Sarah Jane Humphrey explains the techniques of the botanical artist, but also introduces ideas for scientific illustration, so that the illustrator has a fuller understanding when rendering the natural world. Detailed instruction on all aspects of illustration is given, from application and materials to research and field trips. There is practical advice on using monochrome and color theory to bring your illustration to life. Illustrated with more than 200 of the author's exquisite illustrations, it is an invaluable companion for both beginners and experienced artists, as well as a source of inspiration and joy.

Graphic Design Business: Step-by-Step Startup Guide (StartUp Guides)
Graphic Design Business: Step-by-Step Startup Guide (StartUp Guides) by Entrepreneur magazine
English | July 15th, 2012 | ISBN: 1613082088 | 220 Pages | EPUB | 3.71 MB

It's time to make your mark in the world of graphic design. There's no doubt you've imagined it-placing your name and logo on business cards, taking creative control and being your own boss. Why not turn your fantasy into reality? Whether you want to start a part-time graphic design business, a full-time operation or build a substantial company with a full staff of graphic designers, everything you need to get started is at your fingertips.

Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia
Making and Breaking the Grid, 2nd Updated and Expanded Edition by Timothy Samara
English | August 2nd, 2017 | ISBN: 163159284X | 243 Pages | EPUB | 29.55 MB

Effective layout is essential to communication and enables the end user to not only be drawn in with an innovative design, but to digest information easily. Making and Breaking the Grid is a comprehensive layout design workshop that assumes that in order to effectively break the rules of grid-based design, one must first understand those rules and see them applied to real-world projects.